";NOTES: Arty Duel = attacker fires, defender eats a shell, then defender fires (if he returned fire), then original attacker eats a shell" ";Eat arty shell is only shown when an arty/naval unit initiates a combat sequence (whether a duel or not), never when arty is defending against non-arty/naval attack." ";Leader Casualty = Any time a leader gets shot, show a specialist attack (for the side who's leader WASN'T toasted) followed by the shot of the leader getting wounded/killed" ";normal combat: defender gets a 'defender fires' for each unit in the hex, attacker gets an 'attacker fires', possibly followed by leader casualty clips (max: 1 leader per side, 2 clips per leader casualty: see above), possibly followed by " ; "retreat/rout/surrender clip, possibly followed by a destroy enemy unit clip." ";Charge combat: after defender and attacker firing, show the defender's handtohand clip for each unit in the hex, followed by the attacker's charge clip, then leader casualties/retreat/rout/etc., etc." ";Retreat: Note that a retreat clip is only shown if a unit actually fails its morale check and retreats (ie. If an attacker simply fails to take a hex and has to return where he came from, no retreat clip is needed)" ";Longest possibly sequence: Charge vs a stack, leader casualties on both sides and 1 defender routs, other defender surrenders, sequence is (make slight variations as needed to match combat procedure):" ; "defender's inf 'defender fires', defender's arty 'defender fires', attacker 'attacker fires, defender inf 'handtohand', defender arty 'handtohand', attacker's 'charge', attacker leader casualty (2 clips: defender's specialist 'attacker fires' clip, attack" ; ; ; ; Attacker fires=0 ; Inf/Eng=0 Defender fires=1 ; HQ=1 "Retreat (attacker or defender, depending on unit actually retreating)=2" ; specialist=2 Rout=3 ; cav/scout=3 Eat arty shell=4 ; arty/hvyarty=4 Charge=5 ; horse-arty=5 leaderkilled=6 ; mortar=6 destroyenemyunit=7 Grass=0 ;0=confederate boats=7 surrender(unit just got destroyed)=8 Woods=1 ;1=union wildcard=9 handtohand(defenderincharge)=9 Fort=2 ; #Clips ;SIDE UNITTYPE ACTION TERRAIN 1 0 0 0 0 Ci_ag_2n.smk 1 0 0 0 1 Ci_ag_2n.smk 1 0 0 0 2 Ci_ag_2n.smk 1 0 2 0 0 Cs_fg_1n.smk 1 0 2 0 1 Cs_fg_1n.smk 1 0 2 0 2 Ca_fg_2n.smk 1 0 3 0 0 Cc_ag_1r.smk 1 0 3 0 1 Cc_ag_1r.smk 1 0 3 0 2 Ca_fg_2n.smk 1 0 4 0 0 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 0 1 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 0 2 Ca_fg_2n.smk 1 0 5 0 0 Ca_fg_2n.smk 1 0 5 0 1 Ca_fg_2n.smk 1 0 5 0 2 Ca_fg_2n.smk 1 0 0 1 0 Ci_ag_2n.smk Ci_fg_6r.smk Ci_fg_7r.smk 1 0 0 1 1 Ci_ag_2n.smk 1 0 0 1 2 Ci_ag_2n.smk 1 0 2 1 0 Cs_fg_1n.smk 1 0 2 1 1 Cs_fg_1n.smk 1 0 2 1 2 Ca_fg_2n.smk 1 0 3 1 0 Cc_ag_1r.smk 1 0 3 1 1 Cc_ag_1r.smk 1 0 3 1 2 Ca_fg_2n.smk 1 0 4 1 0 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 1 1 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 1 2 Ca_fg_2n.smk 1 0 0 5 0 Ci_ag_2n.smk 1 0 0 5 1 Ci_ag_2n.smk 1 0 0 5 2 Ci_ag_2n.smk 1 0 3 5 0 Cc_ag_1r.smk 1 0 3 5 1 Cc_ag_1r.smk 1 0 3 5 2 Cc_ag_1r.smk 1 0 0 9 0 Ci_ag_2n.smk 1 0 0 9 1 Ci_ag_2n.smk 1 0 0 9 2 Ci_ag_2n.smk 1 0 1 9 0 Ci_ag_2n.smk 1 0 1 9 1 Ci_ag_2n.smk 1 0 1 9 2 Ci_ag_2n.smk 1 0 2 9 0 Ci_ag_2n.smk 1 0 2 9 1 Ci_ag_2n.smk 1 0 2 9 2 Ci_ag_2n.smk 1 0 3 9 0 Ci_ag_2n.smk 1 0 3 9 1 Ci_ag_2n.smk 1 0 3 9 2 Ci_ag_2n.smk 1 0 4 9 0 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 9 1 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 4 9 2 Ca_fg_2n.smk 1 0 5 9 0 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 5 9 1 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 5 9 2 Ca_fg_2n.smk 1 0 6 9 0 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 6 9 1 Ca_fg_2n.smk Ca_fg_6r.smk 1 0 6 9 2 Ca_fg_2n.smk 1 1 0 0 0 Ui_ag_1r.smk 1 1 0 0 1 Ui_ag_1r.smk 1 1 0 0 2 Ui_ag_1r.smk 1 1 2 0 0 Us_fg_2r.smk 1 1 2 0 1 Us_fg_2r.smk 1 1 2 0 2 Us_fg_2r.smk 1 1 3 0 0 Uc_fg_1r.smk 1 1 3 0 1 Uc_fg_1r.smk 1 1 3 0 2 Ui_fg_1n.smk 1 1 4 0 0 Ua_fg_1n.smk 1 1 4 0 1 Ua_fg_1n.smk 1 1 4 0 2 Ua_fg_1n.smk 1 1 0 1 0 Ui_fg_1n.smk Ui_fg_6r.smk Ui_fg_7r.smk Ui_fg_8r.smk 1 1 0 1 1 Ui_fg_1n.smk 1 1 0 1 2 Ui_fg_1n.smk 1 1 2 1 0 Us_fg_2r.smk 1 1 2 1 1 Us_fg_2r.smk 1 1 2 1 2 Us_fg_2r.smk 1 1 3 1 0 Uc_fg_1r.smk 1 1 3 1 1 Uc_fg_1r.smk 1 1 3 1 2 Ui_ag_1r.smk 1 1 4 1 0 Ua_fg_1n.smk 1 1 4 1 1 Ua_fg_1n.smk 1 1 4 1 2 Ua_fg_1n.smk 1 1 0 5 0 Ui_fg_1n.smk 1 1 0 5 1 Ui_fg_1n.smk 1 1 0 5 2 Ui_fg_1n.smk 1 1 3 5 0 Uc_fg_1r.smk 1 1 3 5 1 Uc_fg_1r.smk 1 1 3 5 2 Uc_fg_1r.smk 1 1 0 9 0 Ui_ag_1r.smk 1 1 0 9 1 Ui_ag_1r.smk 1 1 0 9 2 Ui_ag_1r.smk 1 1 1 9 0 Ui_ag_1r.smk 1 1 1 9 1 Ui_ag_1r.smk 1 1 1 9 2 Ui_ag_1r.smk 1 1 2 9 0 Ui_ag_1r.smk 1 1 2 9 1 Ui_ag_1r.smk 1 1 2 9 2 Ui_ag_1r.smk 1 1 3 9 0 Ui_ag_1r.smk 1 1 3 9 1 Ui_ag_1r.smk 1 1 3 9 2 Ui_ag_1r.smk 1 1 4 9 0 Ua_fg_1n.smk 1 1 4 9 1 Ua_fg_1n.smk 1 1 4 9 2 Ua_fg_1n.smk